Re: Weapon Special Effects [message #17888 is a reply to message #17760] |
Mon, 09 April 2007 08:51 |
Paradigm
Messages: 10 Registered: April 2007
|
|
|
|
Okay, i changed the first value to 4 so it would apply the effect to the Flame Augmentation (i'm not sure how to spawn those other two you mentioned). Then I filled in the first two effect slots with the effect id i wanted but i wasn't sure what to put in the 'dummy' arrays you mentioned. This pic shows what I have there now, note that with these settings the game crashes once I attach the flame augment to the weapon.
-
Attachment: fe.bmp
(Size: 857.87KB, Downloaded 695 times)
|
|
|