Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Definition Editing » Weapon Special Effects
Re: Weapon Special Effects [message #17905 is a reply to message #17888] Mon, 09 April 2007 13:53 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Paradigm wrote on Mon, 09 April 2007 10:51

Okay, i changed the first value to 4 so it would apply the effect to the Flame Augmentation (i'm not sure how to spawn those other two you mentioned). Then I filled in the first two effect slots with the effect id i wanted but i wasn't sure what to put in the 'dummy' arrays you mentioned. This pic shows what I have there now, note that with these settings the game crashes once I attach the flame augment to the weapon.



Don't add augs to the array (other than 256/512). And don't delete any either. Fable's weird about it. So that's you crashing issue.

The dummies get the AUG_01-4. Just copy them straight from the other entries.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Hair Mod
Next Topic: Age increase variable
Goto Forum:
  


Current Time: Sun Jun 30 23:05:36 PDT 2024

Total time taken to generate the page: 0.04910 seconds