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Re: STB crap [message #17906 is a reply to message #17900] Mon, 09 April 2007 13:58 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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BayStone wrote on Mon, 09 April 2007 14:31

Got a question. Smile

Any ideas on how closely the STB terrain mesh matches the LEV heightfield? Not on topology (?) but in vertex count vs. cell count, etc. Basically, is STB mesh always a grid.

I was just thinking about which handles which... and how the FE-AE editor should handle it... whether the STB terrain mesh should generate the LEV heightfield or other way around. If the LEV generates the STB mesh then what are the consequences of that, texturing wise, etc. and vice versa.



I'm going to assume it's going to be a problem. The fact that the texture mesh is stored in a completely different format is proof of that. I'd say let it go for now. There's a lot of baggage associated with the STB that needs to be worked out first. For one you'd need to be able to assign values to the flora for the scale and rotation. Which is what they use to simulate wind.

All in all though. The lev mesh is more important by far. And the texture mesh should be generated from that as close as possible.



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Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
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