Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Development » Advanced Modding » STB crap
Re: STB crap [message #17921 is a reply to message #7527] Mon, 09 April 2007 17:21 Go to previous messageGo to previous message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
The idea that I had was basically make the STB and LEV meshes the same thing... only one single mesh, generated from a heightfield. The LEV walkable areas and navigation could be applied as a texture stage, kinda like how it was in AE. You could then paint on the textures. I've already done quite a lot of this and so the only thing I don't have is what does the STB require and how it relates to the LEV...

Couple more questions:

So the flora are completely separate from the terrain? Are they like any other object (houses, etc.)? Just simplified?

How about the ground textures? Multiple texture stages, etc.? Texture coordinates in the STB?




Busy!

[Updated on: Mon, 09 April 2007 17:22]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Next Topic: QNOVI
Goto Forum:
  


Current Time: Wed Dec 04 11:33:36 PST 2024

Total time taken to generate the page: 0.11847 seconds