Re: STB crap [message #17921 is a reply to message #7527] |
Mon, 09 April 2007 17:21 |
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BayStone
Messages: 144 Registered: October 2005 Location: HMQ
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The idea that I had was basically make the STB and LEV meshes the same thing... only one single mesh, generated from a heightfield. The LEV walkable areas and navigation could be applied as a texture stage, kinda like how it was in AE. You could then paint on the textures. I've already done quite a lot of this and so the only thing I don't have is what does the STB require and how it relates to the LEV...
Couple more questions:
So the flora are completely separate from the terrain? Are they like any other object (houses, etc.)? Just simplified?
How about the ground textures? Multiple texture stages, etc.? Texture coordinates in the STB?
Busy!
[Updated on: Mon, 09 April 2007 17:22] Report message to a moderator
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