Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Definition Editing » Weapon Creation
Re: Weapon Creation [message #20551 is a reply to message #8510] Thu, 21 June 2007 19:05 Go to previous message
corestrength420 is currently offline  corestrength420
Messages: 6
Registered: June 2006
Location: North America
BlueTooth wrote on Sun, 28 May 2006 21:57

Model(Big)
Textures(Big)
Text entries(Big)

OBJECT_WHATEVER(OBJECT)
OBJECT_WHATEVER_INVENTORY(inventory cdef)
OBJECT_WHATEVER_WEAPON(Weapon Cdef)
etc
etc
etc

Remeber all NEW cdefs need to be uniquely named for FE to be able to make a fmp out of it.

...

Soooo...when in FE do you click game.bin>create new entry>
-create new OBJECT
-create new CWeaponDef
-create new ???
...this is where I have problems as well.
When you are using an existing model do you just rename and save or is there more intricate work needed? I really have searched here and at forums.projectego.net and am trying to figure it out on my own
I have retextured Skorms Bow, I have exported the OBJECT info w FE, but am stuck there, any assistance would be greatly appreciated. Thanks, anyone.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: A little help plz
Next Topic: How can I stop my hero from getting too big??
Goto Forum:
  


Current Time: Tue Jul 02 15:22:04 PDT 2024

Total time taken to generate the page: 0.04618 seconds