Re: .X exporting error [message #20788 is a reply to message #20346] |
Mon, 25 June 2007 22:27 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Skin weighted meshes are tricky.
1)Don't use xporter to export. Use Panda. http://www.andytather.co.uk/Panda/directxmax.aspx
2)3ds Max .x export is broken. And FE has no error handling for it.
You have to use the skeleton from the original file. So Cut and Paste the Mesh frame of your max export into the original file (overwriting or deleting the original mesh frame).
Also. the skin weights are sometimes not imported correctly into 3ds max. So you may need to re-weight the mesh to the skeleton.
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