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Re: Messing with AI [message #21356 is a reply to message #21355] Thu, 05 July 2007 23:33 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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ReignOfLightning wrote on Fri, 06 July 2007 00:39

Has anyone done extensive testing with the AI (or Brain) of different npcs (such as Maze, JOB, Scythe, Dragon JOB, etc)? I was messing with BlueTooths perm. summon mod and while summoning some of the higher end characters I noticed that the AI was different and didn't entirely work well as a summon. They wouldn't follow you, the dragon just flies away and never returns etc. I was just wondering if anyone had played around with this stuff enough to help me understand how I can recreate their AI's so that they act in a more suitable way for summons. This mod could also possibly be used to make the game harder as well, by altering the AI so the npcs have a bit more of an umph in their attacks and patterns.


It's all controlled via the BRAINS and the Opinion Sources.

The brains define an action, an unknown (some type of identifier), and a priority (0-4).

The opinion sources are extremely complex in how they work and I've only been able to identify 2 aspects. And I'm not even sure of those.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
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