Re: Messing with AI [message #21418 is a reply to message #21356] |
Fri, 06 July 2007 22:45 |
ReignOfLightning
Messages: 9 Registered: July 2007
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Hm, ok. My goal right now is I thought it would be interesting to release a summon mod, allowing you to summon maze (something you have already accomplished) but my addition would be that maze would not only obediently follow you like he should (done), but also I wanted to change his attack style so that he was more potent than he ever was (not done). I know that his "fighting style" is kept in COMBAT_TYPE but any idea where to go from there?
Also when I'm creating a new entry in game.bin, for instance a BRAIN, when I then try and use it in a CSummonableDef as the BRAIN for the summoned creature it is not a valid option...any ideas would be greatly appreciated.
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