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Re: Some Information about Custom Bodyguards [message #23294 is a reply to message #23107] Sat, 04 August 2007 17:56 Go to previous messageGo to previous message
andymac525 is currently offline  andymac525
Messages: 103
Registered: March 2007
Location: georgia, usa
are you using a bodyguard script? can you tell me if everything is correct in this script? thanks.

NewThing AICreature;
Player 2;
UID 18446741874686313861;
DefinitionType "CREATURE_RIVAL_HERO_WHISPER_COMPANION";
ScriptName BodyGuard;
ScriptData "_Whisper";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsNavigator;
PositionX 97.392334;
PositionY 60.368358;
PositionZ 29.5;
RHSetForwardX -0.465258;
RHSetForwardY -0.885149;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsNavigator;
StartCTCRandomAppearanceMorph;
Seed -1334292695;
EndCTCRandomAppearanceMorph;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 45.0;
OverridingBrainName BRAIN_BODY_GUARD;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 3281.412109;
InitialPosY 4118.064453;
InitialPosZ 24.63022;
EndThing;


http://i64.photobucket.com/albums/h184/andymac525/thGandalf.gif

[Updated on: Sat, 04 August 2007 18:12]

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