Re: Custom NPC help [message #24192 is a reply to message #24189] |
Thu, 16 August 2007 02:43 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to previous message](/forum/theme/default/images/down.png) |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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Heres the TNG script I used
NewThing AICreature;
Player 2;
UID 184467418746862956834683568;
DefinitionType "CREATURE_HERO_RIVAL_GOOD_01";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 43.576900;
PositionY 50.775880;
PositionZ 35.756700;
RHSetForwardX -0.052358;
RHSetForwardY -0.998628;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 200.0;
EnableCreatureAutoPlacing FALSE;
StartCTCHeroMorph;
Strength 1.0; scale of 0 to 1
Will 0.0; scale of 0 to 1
Skill 1.0; scale of 0 to 1
Age 0.0; scale of 0 to 1
Morality 1.0; scale of 0 to 1, Evil = 0, Good = 1
Fatness 0.0; scale of 0 to 1
Tan 0.0; scale of 0 to 1, Evil = 0, Good = 1
EndCTCHeroMorph;
StartCTCHeroAttachableAppearanceModifiers;
HairModifierNames[0] "OBJECT_HERO_SHIRT_ARMOUR_EVIL";
HairModifierNames[1] "OBJECT_HERO_GLOVES_ARMOUR_EVIL";
HairModifierNames[2] "OBJECT_HERO_TROUSERS_ARMOUR_EVIL";
HairModifierNames[3] "OBJECT_HERO_BOOTS_ARMOUR_EVIL";
HairModifierNames[4] "OBJECT_HERO_HAIR";
HairModifierNames[5] "OBJECT_HERO_BEARD_01";
EndCTCHeroAttachableAppearanceModifiers;
EndThing;
Never mind about the eyes thing I said
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Assistant for Conquest
By the way, call me Searyan
[Updated on: Thu, 16 August 2007 02:47] Report message to a moderator
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