Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » General Mod Discussion » The Infamous White Balverine Bug
Re: The Infamous White Balverine Bug [message #24259 is a reply to message #24252] Thu, 16 August 2007 21:12 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
Daeymon wrote on Thu, 16 August 2007 22:58

Okay with a little experimenting with the a trophy, there seems to be one valid villager that you can show it to prior the cutscene where you enter Knothole. Then after that cutscene, the trophy says there is no one to show it to.

Now I know it wasn't the gate guard or the people outside banging on the door because none of them had a question mark above their heads. It wasn't the chief because he sticks around after the cutscene and is ignored by the trophy.

So we have a mystery villager present, which I reckon the cutscene removes, and as it's not a traditonal "killing", the game doesn't consider the NPC dead, therefore won't respawn and can't buy the linked property.

So now onto looking at the cutscene script.


If it's not the cutscene it's going to be the quest script itself. And then your screwed.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: shopkeeper respawn time
Next Topic: Bad Mod
Goto Forum:
  


Current Time: Mon Feb 03 17:52:08 PST 2025

Total time taken to generate the page: 0.05673 seconds