Player 4;
UID 18446741874686310466;
DefinitionType "MARKER_CREATURE_GENERATOR_INVISIBLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 156.243652;
PositionY 61.756836;
PositionZ 25.43491;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCCreatureGenerator;
CreatureFamilies[0] "GRAVEYARD_PATH_FAMILY";
GenerationRadius 12.0;
SelfTriggerRadius 13.0;
SelfTrigger TRUE;
SelfTriggerResetInterval 8;
TriggerOnActivate FALSE;
ActiveCreatureLimit 4;
TotalGenerationLimit 50;
NumTriggers -1;
ScriptNameOfAllGeneratedCreatures "";
EndCTCCreatureGenerator;
StartCTCActivationReceptorCreatureGenerator;
DeactivateAfterSetTime TRUE;
FramesAfterActivationToDeactivate 150;
ActivateOnActivate FALSE;
TriggerOnActivate TRUE;
EndCTCActivationReceptorCreatureGenerator;
StartCTCActivationTrigger;
ReceptorUID 0;
EndCTCActivationTrigger;
Health 1.0;
EndThing;
Change UID, Gen Family, and Coords. Taken from Graveyard_Entrance.