Fable: The Lost Chapters Mod Scene
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Re: Scripted Shopkeeper [message #27465 is a reply to message #24168] Mon, 17 September 2007 12:48 Go to previous messageGo to previous message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Here's my script, it works fine.

NewThing AICreature;
Player 2;
UID 18446712344187468629;
DefinitionType "CREATURE_TRADER_STOCKED_SCRIPTED";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 56.411380;
PositionY 37.951900;
PositionZ 37.013830;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
StartCTCShop;
StockItemDefsKeys[0] "";
StockItemDefsQuantity[0] 1.0;
StockItemDefsMaxStock[0] 1.0;
EndCTCShop;
Health 200.0;
EnableCreatureAutoPlacing FALSE;
EndThing;


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