Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Graphics Editing » Blender Weapons Tutorial
Re: Blender Weapons Tutorial [message #33539 is a reply to message #33537] Thu, 08 November 2007 19:46 Go to previous messageGo to previous message
Grog_McGee is currently offline  Grog_McGee
Messages: 147
Registered: September 2007
Location: Toronto

morerunes wrote on Thu, 08 November 2007 20:58

] [...] normals decide where the texture goes [...]


Not to nit pick ... okay so I am, but still. That is not at all what normals do. Normals tell the renderer in what base direction light is to be reflected back. Hence why when the normal is reversed the face is invisible.

UVs control where a texture is on the object (and UVs are usually in the same place as the objects vertices's.

Sorry - I just don't want someone to get confused.


My Random Fable Related Stufs
Free Meshes
Fable Retool (WiP)
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Problem about texture...
Next Topic: How do i add a new helmet?
Goto Forum:
  


Current Time: Tue Nov 26 18:16:30 PST 2024

Total time taken to generate the page: 0.17891 seconds