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Re: B-Morph *Ideas, discussion, and opinions* [message #36078 is a reply to message #31465] Thu, 27 December 2007 19:23 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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yeah, I've been toying with that, I think the best way to do that would be to turn the hero's mesh into a kind of model with better support, such as obj, but I'm not going to try anything until I release the first version.

to sum it up, ver. 1 won't have one most likely, but a later version might, it all depends on how much support java has for this kind of a thing.


"All of the work, and none of the play, will surely provide for a speedy decay"
 
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