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Re: Graphics Editing [message #36378 is a reply to message #36237] Wed, 02 January 2008 20:07 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
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Registered: June 2007
Location: My desk

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yes, that's what you do

1. Paint over texture map and save

2. go to Textures.big and load the texture over another

make it DXT3

3. Load the model in Graphics.big over another wep

4. Give it the texture and max texture layers = 1


"All of the work, and none of the play, will surely provide for a speedy decay"
 
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