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Re: B-Morph *Ideas, discussion, and opinions* [message #36860 is a reply to message #36829] Mon, 14 January 2008 22:01 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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morerunes wrote on Mon, 14 January 2008 11:32

You won't be able to edit the hero's mesh, you'll only be able to scale different parts to different sizes. If it would be easier, I can make a begginer mode later where you can just click a + or - for bigger or smaller, but I don't think it'll take long for people to figure out how the numbers affect the hero, especially with an automatic updating preview window.

I have also been pondering with the idea of a wizard, that would automatically generate bones depending on what you want. You could go through the wizard, and it would ask you if you wanted to be big, huge, medium, bulky, dwarvish, scrawny, tiny, etc. Then you could do some customization before exporting. Do you think this is a good idea?


I wouldn't worry about a wizard. The different bone configs provide plenty of examples of what you just mentioned. I'd suggest being able to save out as a new file. That way they can just make the change within the game.bin if they want. Instead of overwriting retail files.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
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