Re: Deafults [message #36984 is a reply to message #36953] |
Fri, 18 January 2008 00:53   |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Indeed, not a glitch at all, it's an exploit.
If you want to do this in a more effective manner, make the kids mortal, either by yourself or using this mod, and go in and change the CExplosionDef for the fireball, maxing out the radius and damage to some fictional number ending with 'illion'.
Impact damage can go as high as 2305843009213693952, but if you're going to be cheap and use a ridiculously and unnecessarily huge number, go with 2000000000000000000 (two gajillionzillion) because it's easier to handle.
The same thing applies to the radius of effect.
Explosion damage (damage to anything within the radius, but not hit by the fireball) can go as high as 4294967295, but I recommend 4000000000 (four billion) for the same reason as before.
This will make a single fireball obliterate everything and everyone, and as you said earlier, no consequences.
[Updated on: Fri, 18 January 2008 01:06] Report message to a moderator
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