Fable: The Lost Chapters Mod Scene
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Re: 3DS Max [message #37061 is a reply to message #37060] Sun, 20 January 2008 23:03 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You can make Fable-quality models in any of the programs previously mentioned.

From my little experience with 3DS, it's not 'hard', just extensive, it can be called powerful even.
It is because it is so extensive that it can be difficult to work with, but these things pass after you get accustomed to the interface and such.
If you set that aside, it's only a matter of getting used to using it, just like if a veteran 3DS user were to switch to Blender he or she may be a tad upset with how Blender handles certain things, navigating around the model for example.

If you're only talking about models for Fable, any of these programs will work fine, and I would recommend to anyone interested in modeling for Fable to use all of them and seeing which he or she likes best, because it really all boils down to personal preference.

If you don't like the program you're using, you probably won't come up with anything you find decent, while if you like what you got, it's more likely you'll come up with something really good.

That's just my opinion though, you can disagree if you'd like (but I'll call you a douche if you do).
 
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