Re: Fable Expansions [message #37685 is a reply to message #37683] |
Tue, 05 February 2008 20:39 |
Ballad
Messages: 8 Registered: February 2008
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JohnDoe wrote on Tue, 05 February 2008 20:17 |
Ballad wrote on Tue, 05 February 2008 21:52 | i'm basing all these idea's on the things i've already seen done here, so i know it can be done ^.^
| O rly?Ballad wrote on Tue, 05 February 2008 21:52 | if anyone wanted to add on a new region, it wouldnt be hard to make a cullis gate in that new town to reach it (or i assume it wouldnt be)
| Yea, it'd be relatively easy to have a new map using an existing lev/tng, throw it in the wld with coordinates and whatnot and make a new region out of it, the problem is that you'd have to add info to the stb as well, and this can't be done yet.
I recommend you take a back seat for a little while longer so that you can see for yourself what we can/can't do.
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O.o bah.. i'm srry, i was basing that idea on how ive seen tele points to new regions can be moved or created, and all the maps that had been created in jk2 (and other quake based games) so easily. i didnt realize that the maps/area's wernt altered so easily. i wrongly assumed it was as simple as using Radient on somthing along those lines, so my bad
btw, i'm not gonna take a back seat you learn more by asking questions and people correctiong you than just reading the boards, i use your reactions as an example.
and if i struck a nerv with you for my ignorence, "i do appologize"
[Updated on: Tue, 05 February 2008 20:40] Report message to a moderator
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