Fable: The Lost Chapters Mod Scene
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Re: augmentation [message #37873 is a reply to message #37870] Sun, 10 February 2008 12:31 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Open OBJECT_WEAPON_SOMETHING_OR_OTHER.
Browse the CDefs and find a CObjectAugmentationsDef and open it.
Change the value for 953228EE - Useable Augmentation to whatever number of augmentations you'd like.
Change the values in the CObjectAugmentationsDef array in 3F038D31 - InitialAugmentations to whatever you'd like.
Click Apply Changes.
Click Actions|Save Mods and Run Fable.
Wait for FE to recompile the game.bin and start Fable.
If you already have the weapon in your inventory, sell it and either buy a new one or spawn it in a chest.

There is no singing sword, it doesn't exist.
No changes you make can make anything look like something that doesn't exist.
 
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