Re: Make "Normal Haircut" longer? [message #38038 is a reply to message #38034] |
Fri, 15 February 2008 10:03 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to previous message](/forum/theme/default/images/down.png) |
Waylandar
Messages: 4 Registered: February 2008 Location: England
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JohnDoe wrote on Fri, 15 February 2008 09:31 |
Waylandar wrote on Thu, 14 February 2008 10:17 | any instructions on How-to? or can you point me in the general direction?
thanks
| Open normal hair mesh entry in FE, export. Load up mesh in 3DS/other program. Select all vertices except for the top roundish bit, duplicate, move it a bit lower and whatnot, and repeat. You can make it so it would look like wildly flowing holy-crap orgasmic just-like-the-herbal-essences commercial hair if it were dynamic still, but it won't be, it will be static, so it will clip through the Hero, look just plain awful, and it won't flow in the wind. It's like wearing a two-ton wig.
People have experimented with other possibilities, this was one of the things thrown around.
If someone would throw support in FE for dynamic/animated/collision meshes, that would open up a lot of creativity.
Waylandar wrote on Fri, 15 February 2008 03:32 | edit: is there any TuTs on youtube etc, so you kind people dont have to write them out?
| That's not an edit, that's a double post. An edit is when you use the button.
If you want to find a guide, first find out which app you like best. 3DS, Maya, Blender, others, all of them do the same thing but you'll find each very different. Get accustomed to one of them, then look for guides for that particular app.
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Thank you i will look into Blender as i have it
how can i make it dynamic? and will it take alot of time?
[Updated on: Fri, 15 February 2008 10:14] Report message to a moderator
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