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Re: Texture Problem [message #38051 is a reply to message #38049] Fri, 15 February 2008 15:01 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Saying it crashes doesn't explain anything, but I'm going to guess that you aren't waiting long enough for FE to make the changes.

The textures.big is 508 MB. If the new texture has a different size than what the one it's replacing, a lot of work has to be done. Everything "below" that texture has to be adjusted to accommodate the changes you've made. That's up to 508 MB of data to be adjusted, that can take a long time, the exact amount of time depends on what you changed, how you changed it, and how fast your computer can sift through data.

So if you replace the very first texture with one that just has 1 additional byte (wouldn't happen, but for the sake of giving an example...), all 508 MB below that would have to be adjusted, moving everything over by one, and recalculating and writing the new offset of everything.


To answer your question of what you can do, you can wait, grab something to drink, watch TV for a few minutes, anything, because the only thing you can do is wait.
 
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