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Re: bones/b-morph [message #38436 is a reply to message #38435] Tue, 26 February 2008 14:11 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Make all the numbers for your bones 0.9 or 1.
Alternative methods would include emptying the bone files for the Hero or going into his CHeroMorphDef and delete the bone entries, so as to stop bone morphing. By default, the Hero isn't huge or weak, he's somewhere in between. It's the bones that change that.

Questions don't bother me.
Unnecessarily large run-on sentences without any punctuation and sprinkled with smilies here and there that have to be used as checkpoints in case you lose your place are among the few things that bother me.
 
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