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Re: Stupid bridges (general grievance) [message #38744 is a reply to message #38743] Fri, 07 March 2008 04:20 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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JohnDoe wrote on Fri, 07 March 2008 04:33

I did a lot of testing with various things in an attempt to spice up levels and whatnot, and I've hit a rough spot.
Me being weird the way I am, I'm unable to move on until I figure out what to do with these stupid bridges.

I played around with the CShipDef to get some sort of swaying effect. The Hero doesn't move with the bridge, really lame.

My other idea was a tilted rotating bridge. It only rotates horizontally so it looks weird. I decided to make it a flat rotating bridge, but again, the Hero doesn't move with the bridge. If the Hero doesn't move, he'll eventually go through the side collision of the bridge while it rotates and he'll fall. Lame.

I'm beginning to hate bridges. A bridge sucks unless it's connecting two cliffs or is high in the air swaying or rotating, and I'm running out of cliffs.

If anyone's got some ideas, they'd be much appreciated.

[/grievance]


Other than playing with the CPhysicDef your out of luck. I don't recall one single instant of anything moving the player while under him. The in-game physics are extremely basic and simple.

So much so that without walk areas and nav data the player and npc's can walk on top of tables with no resistance.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
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