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Re: Editing Chests... [message #39873 is a reply to message #39872] Mon, 07 April 2008 14:30 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Biznaz wrote on Mon, 07 April 2008 15:58

i did exactly what was said in your guide too ... same error ... But thank you for the help Very Happy
Could you be just a little more descriptive?

First off, what is the error?

Does Fable run at all?
Do you get prompted to use safe mode?
Do you get a missing world D error or something of the sort?
Do you get a different runtime error?
Does it exit loading the game?
Does it exit loading the save?

Does Fable crash?
Is it a crash going to the region where the chest is?
Is it a crash when opening the chest?
Is it a crash using something taken out of the chest?

Does Fable hang?
Does it just get stuck when you open the chest?

Secondly, what's your levels folder setup?
You should have something as follows:
\data\
 Levels\
  +FinalAlbion\
   -*.tng
   -*.lev
 creature_hub.lev
 creature_hub.tng
 FinalAlbion.bwd
 FinalAlbion.gtg
 FinalAlbion.qst
 FinalAlbion_RT.stb
 FinalAlbion.wld
 GlobalQuests.qst
You'll notice that all the .TNGs and .LEVs go in the FinalAlbion folder except the creature_hub set.

You'll also notice that the setup is "\data\Levels\FinalAlbion\" not "\data\Levels\Levels\FinalAlbion\" in case you skipped my heavily emphasized "dump in the data folder" step.

Another important thing to notice here is that FinalAlbion.wad is not here. You can delete it, move it to another folder, or just rename it, but if FinalAlbion.wad is still FinalAlbion.wad and is still in \data\Levels\ then Fable will run off of that and not off of .LEVs and .TNGs.

Lastly, please post your chest script. There are practically gazillions of errors that can be made in a TNG script, but chests are of the most notable to new members. Anyway, post your script and I'll tell you where the problem is, if there is one.

[Updated on: Mon, 07 April 2008 14:35]

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