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Re: mesh problems [message #40392 is a reply to message #40385] Sat, 26 April 2008 01:46 Go to previous messageGo to previous message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
Yeah, I know you said mesh but I was asking about the physics, because they're missing a few helpers which might be used for this stuff. It doesn't make much sense, but you never know.

But if the other houses work... how many submeshes does the house have?


Busy!

[Updated on: Sat, 26 April 2008 01:47]

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