Re: Dragon Problems [message #40495 is a reply to message #40490] |
Mon, 28 April 2008 20:11 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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chaos wrote on Mon, 28 April 2008 21:50 | PS - Were the images to small for ya? Didn't you click on them.
| The thumbnails are okay, because they're thumbnails. The actual screenshots are 320x240. The Sony PSP resolution is 480x272. My computer resolution is 1280x1024. I could fit 16 of those pictures on my screen with enough room left to have a nice cinematic black strip.
As for solutions, where is the dragon facing (North, South, towards a certain marker/thing/creature/whatever, etc.)? Where does the dragon land? Check to see if additional markers are needed or are missing.
You can experiment with this by moving the dragon's starting marker, landing marker, the actual dragon itself, and wherever the dragon is supposed to be facing (if there's a marker that determines this, haven't played around with dragons before). See if the dragon still faces the exact same direction or if it rotates to face where it was facing originally, and to see if the landing spot changed or if it moved as well.
If the direction the dragon is facing is static (example: always North), you may want to have the Hero come in from over there or try rotating the entire dragon set 180 degrees.
If the direction the dragon is facing changes after moving it, find out what determines where it faces and adjust it accordingly.
It's just experimentation, seeing what does what, trying to figure out why, then manipulating it so that it's just the way you want.
An example of how small this image is:
[Updated on: Mon, 28 April 2008 23:58] by Moderator Report message to a moderator
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