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Re: Actually Making mods [message #40917 is a reply to message #40916] Wed, 07 May 2008 04:45 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
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Registered: June 2007
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to save a mod, you need to know every game entry you changed

in FE, go to File>>Create Fable Mod Package, and drag everything you changed into the box, then click save fmp

not that not everything likes to be fmp'd, so in some cases if your fmp uses stuff like a CShopDef or a CAppearanceDef, then you may need to just have instructions on how to fix it, which I will not go into at this moment

hope this helped


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Wed, 07 May 2008 04:46]

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