Re: Actually Making mods [message #40917 is a reply to message #40916] |
Wed, 07 May 2008 04:45 |
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to save a mod, you need to know every game entry you changed
in FE, go to File>>Create Fable Mod Package, and drag everything you changed into the box, then click save fmp
not that not everything likes to be fmp'd, so in some cases if your fmp uses stuff like a CShopDef or a CAppearanceDef, then you may need to just have instructions on how to fix it, which I will not go into at this moment
hope this helped
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Wed, 07 May 2008 04:46] Report message to a moderator
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