Re: Actually Making mods [message #40923 is a reply to message #40917] |
Wed, 07 May 2008 07:18 |
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morerunes wrote on Wed, 07 May 2008 04:45 | to save a mod, you need to know every game entry you changed
in FE, go to File>>Create Fable Mod Package, and drag everything you changed into the box, then click save fmp
not that not everything likes to be fmp'd, so in some cases if your fmp uses stuff like a CShopDef or a CAppearanceDef, then you may need to just have instructions on how to fix it, which I will not go into at this moment
hope this helped
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it is like he said just drag everything you changed into the box and click save fmp that means that if you create something new like a sword there will be entries for textures,(not always its sometimes possible to use an already existing texture)new mesh text and Game entries but if you only want to change little stuff like restoring the sword of aeons to its original attack just save the entry and drag the individual file there and save the fmp and go to browse and then Upload File like i did
by the way the browse and upload is on the site not fable explorer.
[Updated on: Tue, 09 June 2009 21:38] by Moderator Report message to a moderator
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