Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » General Mod Discussion » Actually Making mods  () 1 Vote
Re: Actually Making mods [message #40923 is a reply to message #40917] Wed, 07 May 2008 07:18 Go to previous messageGo to previous message
Anonymous Coward
morerunes wrote on Wed, 07 May 2008 04:45

to save a mod, you need to know every game entry you changed

in FE, go to File>>Create Fable Mod Package, and drag everything you changed into the box, then click save fmp

not that not everything likes to be fmp'd, so in some cases if your fmp uses stuff like a CShopDef or a CAppearanceDef, then you may need to just have instructions on how to fix it, which I will not go into at this moment

hope this helped


it is like he said just drag everything you changed into the box and click save fmp that means that if you create something new like a sword there will be entries for textures,(not always its sometimes possible to use an already existing texture)new mesh text and Game entries but if you only want to change little stuff like restoring the sword of aeons to its original attack just save the entry and drag the individual file there and save the fmp and go to browse and then Upload File like i did

by the way the browse and upload is on the site not fable explorer.

[Updated on: Tue, 09 June 2009 21:38] by Moderator

Report message to a moderator

 
Read Message icon5.gif
Read Message
Read Message
Read Message icon14.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Using CBox Object Builder
Next Topic: How to change on a item ?
Goto Forum:
  


Current Time: Fri Nov 22 08:57:28 PST 2024

Total time taken to generate the page: 0.12068 seconds