Fable: The Lost Chapters Mod Scene
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Re: .dds help [message #42120 is a reply to message #42119] Sun, 08 June 2008 14:18 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Not sure exactly what you're asking, so I'll throw it all at you.

You load the image over the old texture.

In the graphics.big, you can find out which texture entries are used by switching over to the materials tab of an open model entry. By clicking the individual materials, you'll get information about each one, including what texture is used. Remember those numbers.
Open textures.big and find those entries (will require trial and error, open one, look at the ID number, see if you're too low or too high, keep looking).
Once you find them, open them and click "Open new". A new window should pop up, click browse and an open dialog should pop up. Change the filetype you're looking for to *.dds because by default it filters out anything that isn't a bitmap. Browse, find and select your image that is to be the new texture, click open.

Now, and this worth noting, if the image doesn't have any transparency (alpha, see-through, whatever you would like to call it) then leave it as DXT1. If it does, switch it to DXT3. The reason this is important is because DXT1 doesn't support alpha. Click open. You may not notice the change immediately, don't worry about that.

This next thing is also worth noting, and is very important. If the format was DXT1, change the alpha value 0. If it was DXT3, leave it as 1 (by default, it switches to 1 after loading a new texture).
 
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