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Re: Shiny Blades/Armors [message #43564 is a reply to message #43563] Thu, 03 July 2008 16:34 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Except it's not luminosity he's talking about, it's reflection.
And the answer is to give it a specular map. Most armors and weapons use 27. Adjust the MaxTextureLayers to 5 if it doesn't have a bump map, if it does have a bump map, try 7.
 
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