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Home » Fable TLC » Discussion » Graphics Editing » Blender Weapons Tutorial [helpers]
Re: Blender Weapons Tutorial [helpers] [message #43671 is a reply to message #43670] Sat, 05 July 2008 20:10 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
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Registered: June 2007
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you don't, .x uses matrixes, so unless you can type rotation translation and scale matrices by hand you need some type of 3d program with .x support

"All of the work, and none of the play, will surely provide for a speedy decay"
 
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