Re: The real Assasin Outfit [message #43860 is a reply to message #40734] |
Fri, 11 July 2008 11:01 |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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Okay, since you've stated that you basically suck at that type of things, i'll tell you a way similar to that, but you can still have your original model.
1.Follow This Tutorial up until you have to change the model of the clothing peice.
[NOTE]I would advise you to make a whole new entry or just something like the Assassin Trousers
2.Instead of changing the model to a dreadwing or Wardog, change it to the Assassin.
3.Now you think "Yay! A cheap way to make armour! Yay!" well, you're not done yet. If you were to release that as a mod, the hero's head and the assassin's head would be there at the same time, so he'd look odd.
For a better way of making a "cheap" outfit:
1.After you have the whole clothing model (the assassin) go to a hat.
2.Go into CDefs and go to "CAppearanceModifier".
3.Go to the "Appearance Model ID" or something, and change that to a seperate model's head ID.
Example: If you want to wear the assassin outfit with only the assassin's head showing, go into the graphics.big. When you would normally change the clothing model to a whole CREATURE model, just finda aprt of the body, preffearably a head (i.e.- bandit head 01) and put the ID in there for the hat's modifier.
This may seem complicated and probably wrong, but changing the hat's model ID to something that ISN'T a whole model, makes it invisable.
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