Fable: The Lost Chapters Mod Scene
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Re: Hero As Female [message #45085 is a reply to message #45084] Sat, 23 August 2008 05:24 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
A simple breakdown.

All creature models have "bones".
Creatures (in the game.bin, CREATURE entries) that have skeletal modifiers will either have a CHeroMorphDef (unless edited, only the hero creatures have this) or a CSkeletalDef, which determines a specific bone configuration set to be used with that creature.
These bone configurations are text files in the ..\data\Bones\ directory.
To change the bones, you can edit which bone configuration set is used in the CHeroMorphDef/CSkeletalDef by clicking the button labeled "..." next to the large string of numbers and selecting the set you would like or you can edit the bones manually by either opening the bone configuration set files (.bncfg extension) with notepad and playing with the numbers or by using morerunes' app to open, edit and save one of these files.

With all of that said, none of that should be necessary. This isn't a bone problem, The New Fabled Ravrn made a bad call. The problem would seem to be that the child doesn't have the correct set of animations, trying to use another creature's animations which may be trying to move bones that the child hero more than likely doesn't have. The only thing that I can think of that would cause this is having the wrong CAppearanceDef assigned to the child hero.

If I'm right, the solution would be to find out which CAppearanceDef belongs to the child hero and assigning it to the child hero's creature entry. Not having Fable currently installed, I can't tell you what the number is, so you can either ask the forum or find out yourself. To find out yourself, you can open Fable Explorer or Chocolate Box, open the original game.bin file that is on your disc (make sure you have retail disc #1 in the drive for this), double-click the newly opened game.bin, browse to the CREATURE entries, find the child hero entry, I forget what it is called exactly but it should be near CREATURE_HERO, open the entry, in the new window browse the CDefs and look for a CAppearanceDef. Copy the number provided, go back to the other game.bin, trace the child hero creature entry again, browse the CDefs again, find the CAppearanceDef and replace the number there with the one you copied earlier. Click Apply Changes, Actions|Save Mods and Run Fable. That should work.

This should serve as a lesson to keep backups. This way, if you use a mod that has undesirable results, you can simply overwrite the game files with backups of the files to be replaced, faster, easier, less mess.
 
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