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Re: All Armor/Clothing, Weapons, and Tattoos/Hairstyles chests. NOW WITH EXPLANATION ON HOW TO SPAWN [message #4513 is a reply to message #4512] Tue, 08 November 2005 13:29 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

tech wrote on Tue, 08 November 2005 15:12

You can only create the chest somewhere you haven't visited yet



No, you can add items, but not remove or replace them.

Ice Cube wrote on Tue, 08 November 2005 16:48


You don't have to put a weapon in a chest. You can change the name of another object with the one from the sword of aeons.


That only works if you didn't visit the area before the save-point you're playing from.

You can also put this in the lookoutpoint:
Quote:


Player 4;
UID 99944674187468936296999;
DefinitionType "OBJECT_SWORD_OF_AEONS";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 83.0;
PositionY 80.0;
PositionZ 40.0;
RHSetForwardX 0.0;
RHSetForwardY 0.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.0;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCInventoryItem;
InventoryUID 0;
EndCTCInventoryItem;
StartCTCEditor;
EndCTCEditor;
StartCTCStockItem;
ForSale FALSE;
Stealable TRUE;
Price 450;
EndCTCStockItem;
StartCTCObjectAugmentations;
SavedInGame TRUE;
AugmentationDefNames[0] "OBJECT_HEALTH_AUGMENTATION";
AugmentationDefNames[1] "OBJECT_EXPERIENCE_AUGMENTATION";
AugmentationDefNames[2] "OBJECT_MANA_AUGMENTATION";
AugmentationDefNames[3] "OBJECT_SHARPENING_AUGMENTATION";
AugmentationDefNames[4] "OBJECT_SILVER_AUGMENTATION";
EndCTCObjectAugmentations;
Health 1.0;
EndThing;


The sword should be at the foot of the pointing statue.
You can put in any augmentations you like.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Tue, 08 November 2005 14:00]

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