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Re: some being ask for a mod to unban magic and weapons [message #47161 is a reply to message #47156] Wed, 12 November 2008 09:33 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Tritoch wrote on Wed, 12 November 2008 10:54

What is FE trying to do when I load this mod pack, I haven't had a problem like this before...
I haven't checked out this mod yet, so I can't say for certain what it does, but:
FE should only be editing REGION entries, just flipping some 1s to 0s. FE should then recompile the game.bin, then start Fable.

FE doesn't freeze, again it just stops accepting user input because it's already doing something. It would be like you doing large-scale math problems in your head and having someone talk to you with no end about what happened on 06/04/2001 at 14:52 at 1400 Main Dr. for the 12th time when 35 people got together to perform a series of 24 actions in 2 second intervals etc. and so on, numbers numbers numbers, constantly derailing your train of thought. Well, not exactly like that, but close enough.

"Freezing" would be like you doing the math problem in your head and you get a brainfart, drop everything, and seemingly shut down while looking wide awake, which is a different kind of "Not Responding". It's not this because FE's CPU usage was 60%.

But with something of this sort, it shouldn't be a problem at all. It should be relatively fast.
 
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