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Re: The stuff i need to spawn chests doesnt work [message #47175 is a reply to message #47174] Wed, 12 November 2008 17:05 Go to previous messageGo to previous message
devvnn is currently offline  devvnn
Messages: 6
Registered: October 2008
so ummm... how do i get,

NewThing Object;
Player 4;
UID 00000000000000000000;
DefinitionType "CREATURE_TRADER_STOCKED_SCRIPTED";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 0.000000;
PositionY 0.000000;
PositionZ 0.000000;
RHSetForwardX 0.000000;
RHSetForwardY 1.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCShop;
StockItemDefsKeys[0] "OBJECT_KESHIRE_SICKLE";
StockItemDefsQuantity[0] 1.0;
StockItemDefsMaxStock[0] 1.0;
StockItemDefsKeys[1] "OBJECT_SILVER_KEY";
StockItemDefsQuantity[1] 30.0;
StockItemDefsMaxStock[1] 30.0;
StockItemDefsKeys[2] "OBJECT_IRON_ODACHI";
StockItemDefsQuantity[2] 1.0;
StockItemDefsMaxStock[2] 1.0;
StockItemDefsKeys[3] "OBJECT_STEEL_ODACHI";
StockItemDefsQuantity[3] 1.0;
StockItemDefsMaxStock[3] 1.0;
StockItemDefsKeys[4] "OBJECT_OBSIDIAN_ODACHI";
StockItemDefsQuantity[4] 1.0;
StockItemDefsMaxStock[4] 1.0;
StockItemDefsKeys[5] "OBJECT_MASTER_ODACHI";
StockItemDefsQuantity[5] 1.0;
StockItemDefsMaxStock[5] 1.0;
StockItemDefsKeys[6] "OBJECT_STAFF_IRON";
StockItemDefsQuantity[6] 1.0;
StockItemDefsMaxStock[6] 1.0;
StockItemDefsKeys[7] "OBJECT_STAFF_STEEL";
StockItemDefsQuantity[7] 1.0;
StockItemDefsMaxStock[7] 1.0;
StockItemDefsKeys[8] "OBJECT_STAFF_OBSIDIAN";
StockItemDefsQuantity[8] 1.0;
StockItemDefsMaxStock[8] 1.0;
StockItemDefsKeys[9] "OBJECT_STAFF_MASTER";
StockItemDefsQuantity[9] 1.0;
StockItemDefsMaxStock[9] 1.0;
StockItemDefsKeys[10] "OBJECT_TANTO_IRON";
StockItemDefsQuantity[10] 1.0;
StockItemDefsMaxStock[10] 1.0;
StockItemDefsKeys[11] "OBJECT_TANTO_STEEL";
StockItemDefsQuantity[11] 1.0;
StockItemDefsMaxStock[11] 1.0;
StockItemDefsKeys[12] "OBJECT_TANTO_OBSIDIAN";
StockItemDefsQuantity[12] 1.0;
StockItemDefsMaxStock[12] 1.0;
StockItemDefsKeys[13] "OBJECT_TANTO_MASTER";
StockItemDefsQuantity[13] 1.0;
StockItemDefsMaxStock[13] 1.0;
StockItemDefsKeys[14] "OBJECT_ICE_STAFF";
StockItemDefsQuantity[14] 1.0;
StockItemDefsMaxStock[14] 1.0;
StockItemDefsKeys[15] "OBJECT_CHICKEN_LONGBOW";
StockItemDefsQuantity[15] 1.0;
StockItemDefsMaxStock[15] 1.0;
EndCTCShop;
StartCTCEditor;
EndCTCEditor;
Health 1.0;
EndThing;


into where it needs to be Sad i cant figure out what im doing, i really got to start doing this more often to get better at it
 
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