Re: Mod Chest Problems [message #48460 is a reply to message #48439] |
Thu, 08 January 2009 09:25 |
DoomHammer
Messages: 6 Registered: January 2009
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Sorry about that.
I've tried the separated assassin mask, job outfit, multiple weapons, nothing works.
The chest spawns, and functions, but fable crashes when opened.
Here's a script:
NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 86.363530;
PositionY 78.636470;
PositionZ -5.593365;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_BOOTS_JACK";
ContainerContents[1] "OBJECT_HERO_TROUSERS_JACK";
ContainerContents[2] "OBJECT_HERO_SHIRT_JACK";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
I am using Albion Explorer.
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