Fable: The Lost Chapters Mod Scene
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Re: a Polearm in Fable! Fixed. [message #48486 is a reply to message #47466] Thu, 08 January 2009 16:14 Go to previous messageGo to previous message
Jack of Hearts is currently offline  Jack of Hearts
Messages: 8
Registered: January 2009
Location: out of my mind
sry for double post (i dont no if edit counts as a new post or not) but the polearm is not working.

here is the script im using:

NewThing Object;
Player 4;
UID 18446741644765212274;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 14.736820;
PositionY 120.000200;
PositionZ 26.887820;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_WARLORD_POLEARM";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

i open the chest and then fable crashes and says "Fable has encountered an error and needs to close"
 
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