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Re: Increase no. of ghost swords? [message #48577 is a reply to message #48576] Tue, 13 January 2009 02:38 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The only entries in that fmp relevant to the ghost sword is the SPECIAL_ABILITIES_GHOST_SWORD_DEF_INSTANCE.

The changed values are as follows:
GhostSwordTimeLevel2 - 35 to 40.
GhostSwordTimeLevel3 - 40 to 50.
GhostSwordTimeLevel4 - 45 to 3600.
FadeInTime - 4 to 1.
All values are floats measured in seconds.

This does not change the number of ghost swords.

Your next false claims will make me lose control, I won't be held responsible for my actions. I'll reach through the coax jack in my wall to the other side of your monitor and strangle the life out of you.
 
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