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Re: New Balverine Transform Mod [message #49478 is a reply to message #49463] Tue, 03 March 2009 00:19 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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DarkenedSoul wrote on Mon, 02 March 2009 22:09

Theres one temporary solution, which is have a trader next to the sign who you can sell the weapons to for nothing, and then buy them back for nothing using the scripted shopkeeper mod. WOuld that work as a temporary solution?


No that wouldn't work.
As I stated above, the hero's weapons return no matter what, when you save as a balverine.
This was already the case with marco's mod in the beginning.
Besides; as JohnDoe says, it's just a minor thing.

Another way around it would be to use the nosheaths mod, but that's a pretty radical solution I guess.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Tue, 03 March 2009 00:25]

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