Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Graphics Editing » Need help with Axe
Re: Need help with Axe [message #49803 is a reply to message #49799] Wed, 11 March 2009 06:27 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I'm going to make a new guide.

Until then...

Making your mesh ready for fable, continued:

If your mesh appears jumbled when you import to FE or CBox, (like the handle is too small and shoved away from the blade), then there are some steps to fix this.

Make sure all the objects are centered at (0,0,0). To do this, select all the objects, press shift+c, then in one of the tabs at the bottom of blender there should be a "Center Cursor" button or something like that, that will bring the center of the objects to where the cursor is (which should be at the center of the grid after pressing shift+c).

After that, select a part of the mesh, and hit control+a, and click on "visual transform to rotation, scale, and translation" or something like that, then press control+a again and click the first option. Do that to each of the other pieces one by one until you have done it to all the pieces. After that, try exporting again.


"All of the work, and none of the play, will surely provide for a speedy decay"
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Bandit King Hammer almost finished
Next Topic: Problems with adding a new texture
Goto Forum:
  


Current Time: Sat Nov 30 23:21:36 PST 2024

Total time taken to generate the page: 0.15403 seconds