Re: Problems with adding a new texture [message #49838 is a reply to message #49819] |
Wed, 11 March 2009 20:17 |
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Sure, i can help.
Don't use that method, use the one i use.
1. Find out what you are going to be duplicating. For this session, we will use OBJECT_IRON_LONGSWORD to duplicate.
2. Find this item and make sure you know it's location. This is an OBJECT, so it is in game.bin. So scroll down to OBJECTS in Game.bin, Press the + next to Objects to open the entries, and find OBJECT_IRON_LONGSWORD (To make things quicker, it's number 5474). DOuble click it when you find it
3. Now, a new window should have spawned. This is the object entry for the Longsword. But we don't need that. All we need is one thing. Now, In the new window, press the big button near the top saying Export. It will ask you to save something. You can save it as anything, but lets call it Duplication_Test. Save it.
4. Now the slightly trickier part. In the top left hand corner of FE, there will be a load of gamefile names. Right click game.bin, and click Create New Entry...
5. Now, in the new window, press "Select Data File" and find the file you named Duplication_Test.
6. Now name the OBJECT entry in the field "Symbol Name". Lets call it OBJECT_DUPLICATION_TEST.
7. In the field below saying Type, this is an OBJECT entry, hence the type is OBJECT.
8. When all the fields are filled, click Create Entry.
And there you go. Your OBJECT_DUPLICATION_TEST will be in OBJECTS, near the top.
Now, this only copies the OBJECT entry. You will need to do this for every type of thing connected to the OBJECT. Such as all the CDefs, which are all found in game.bin. Compare it to an existing OBJECT to find out what you need.
Hope i helped. Once you've done this once it is so easy.
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