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Re: Problems with adding a new texture [message #49953 is a reply to message #49819] Sun, 15 March 2009 02:57 Go to previous messageGo to previous message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
You are saying that you're loading your texture on another texture?
If this is the case, then you have to change DTX1-DTX3...

And as for DarkenedSoul's little guide, it may help you, but is
much longer and far more complicated, and in some cases wastes
space.

All you have to do if rename the OBJECT entry. You rename it whatever
you want, save it into an .fmp, and exit FE (DO NOT "save changes and run fable"!!!).

Now if you want to make a whole new weapon, you will need to rename the Cweapondef, CInventoryDef, and probably the texture + mesh. Just follow the same method, and you can rename the Cdef
in the game.bin by using the OBJECT entry as directions. As for
making the .fmp, just re-load the game.bin and find them in there tabs.

Remember to save everything into an .fmp, and then exit FE, without saving changes, and load it back up, then just load the .fmp.

I hope you use this, and if you do, it helps.

[Updated on: Sun, 29 March 2009 06:24]

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