Re: I was thinking... [message #50653 is a reply to message #50651] |
Fri, 10 April 2009 20:07 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to previous message](/forum/theme/default/images/down.png) |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Pyro wrote on Fri, 10 April 2009 21:47 | If only I have the proper skills and tools, I can add the animations into Fable TLC using FE by replacing anim. values, am I right?
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Nope. Animations are a proprietary binary format that we have absolutely no tools for editing. All we can do is export, hex edit, import.
The format for the animations are very complex themselves, Hunter has the most experience with them, I believe. I can send you the C++ structures for dealing with animations from the FE source if you want. Can't help you with the motion capture bit, but if you can catch Keshire in IRC, the guy is a wicked animator in 3DS. Unfortunately, as mentioned before, we don't have an easy way of getting those animations into Fable.
Animations has been on my to-do list for a good while now, but they are last on my list because of the work entailed.
Also, welcome back, glad to hear that you'll be around again.
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