Plate/Platinum variant package... again. [message #51249] |
Tue, 12 May 2009 13:27 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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This adds twenty-four (24) new shirt items in Fable.
It also adds twenty-four (24) new suit items in Fable.
Each shirt and each suit has its own text title and description should you decide to change them.
Each shirt is a variant of the original.
ScreenshotsNotes:
1. Each variant has the same name, description, and folded mesh as the original, but each can be changed individually should you so choose.
2. Only a few variants shown, 24 in total.
3. Excuse the bad screenshots, I only have DirectX 6 hardware dammit.
Chest Script for LookoutPoint.tng | NewThing Object;
Player 4;
UID 18446738934832529043;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 102.78125;
PositionY 75.156006;
PositionZ 37.494278;
RHSetForwardX 0.0;
RHSetForwardY -1.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.0;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_SHIRT_ARMOUR_02";
ContainerContents[1] "OBJECT_HERO_SHIRT_ARMOUR_03";
ContainerContents[2] "OBJECT_HERO_SHIRT_ARMOUR_04";
ContainerContents[3] "OBJECT_HERO_SHIRT_ARMOUR_05";
ContainerContents[4] "OBJECT_HERO_SHIRT_ARMOUR_06";
ContainerContents[5] "OBJECT_HERO_SHIRT_ARMOUR_07";
ContainerContents[6] "OBJECT_HERO_SHIRT_ARMOUR_EVIL_02";
ContainerContents[7] "OBJECT_HERO_SHIRT_ARMOUR_EVIL_03";
ContainerContents[8] "OBJECT_HERO_SHIRT_ARMOUR_EVIL_04";
ContainerContents[9] "OBJECT_HERO_SHIRT_ARMOUR_EVIL_05";
ContainerContents[10] "OBJECT_HERO_SHIRT_ARMOUR_EVIL_06";
ContainerContents[11] "OBJECT_HERO_SHIRT_ARMOUR_EVIL_07";
ContainerContents[12] "OBJECT_HERO_SHIRT_ARMOUR_GOOD_02";
ContainerContents[13] "OBJECT_HERO_SHIRT_ARMOUR_GOOD_03";
ContainerContents[14] "OBJECT_HERO_SHIRT_ARMOUR_GOOD_04";
ContainerContents[15] "OBJECT_HERO_SHIRT_ARMOUR_GOOD_05";
ContainerContents[16] "OBJECT_HERO_SHIRT_ARMOUR_GOOD_06";
ContainerContents[17] "OBJECT_HERO_SHIRT_ARMOUR_GOOD_07";
ContainerContents[18] "OBJECT_HERO_SHIRT_PLATINUM_02";
ContainerContents[19] "OBJECT_HERO_SHIRT_PLATINUM_03";
ContainerContents[20] "OBJECT_HERO_SHIRT_PLATINUM_04";
ContainerContents[21] "OBJECT_HERO_SHIRT_PLATINUM_05";
ContainerContents[22] "OBJECT_HERO_SHIRT_PLATINUM_06";
ContainerContents[23] "OBJECT_HERO_SHIRT_PLATINUM_07";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
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*** NOTES: DO READ! ***
The fmp will work whether or not you've dumped the FinalAlbion.wad.
The tng is for those who did dump the FinalAlbion.wad but don't know how to use the chest script.
This mod has 292 entries, almost 300, across 4 archives (3 if you've dumped the wad), so it will take a long while to load and recompile.
[Updated on: Wed, 13 May 2009 01:27] Report message to a moderator
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