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Re: help with Albion explorer [message #51330 is a reply to message #51329] Sat, 16 May 2009 16:37 Go to previous messageGo to previous message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

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THeAgeOfOrton wrote on Sat, 16 May 2009 12:02

is that what you have searched??


18446741874686296151;
DefinitionType "OBJECT_HERO_SHIRT_JACK";
"OBJECT_HERO_TROUSERS_JACK";
"OBJECT_HERO_BOOTS_JACK";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 191.054700;
PositionY 101.985100;
PositionZ 17.778100;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SWORD_OF_AEONS";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;


Ok.

To edit a chest, you edit ContainerContents.

Quote:

18446741874686296151;
DefinitionType "OBJECT_HERO_SHIRT_JACK";
"OBJECT_HERO_TROUSERS_JACK";
"OBJECT_HERO_BOOTS_JACK";
ScriptName NULL;
ScriptData "NULL";
You changed the object itself. The definition type is the object it is, which is the chest. So:

18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";

Here is where you put in the seperate items:


EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SWORD_OF_AEONS";
ChestOpen FALSE;
EndCTCChest;

Now, change the container contents.

Heres how it's done:

ContainerContents[0] "OBJECT_SWORD_OF_AEONS";

That is the first item in the chest. Edit this to:

ContainerContents[0] "OBJECT_HERO_SHIRT_JACK";

Now to add the others:

ContainerContents[1] "OBJECT_HERO_TROUSERS_JACK";
^ NOTE: For every new item in the chest, the number goes up by 1!

Now do it for the next item:

ContainerContents[2] "OBJECT_HERO_BOOTS_JACK";

And put them together:

ContainerContents[0] "OBJECT_HERO_SHIRT_JACK";
ContainerContents[1] "OBJECT_HERO_TROUSERS_JACK";
ContainerContents[2] "OBJECT_HERO_BOOTS_JACK";

And your new working script:

NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 191.054700;
PositionY 101.985100;
PositionZ 17.778100;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_SHIRT_JACK";
ContainerContents[1] "OBJECT_HERO_TROUSERS_JACK";
ContainerContents[2] "OBJECT_HERO_BOOTS_JACK";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

Next time remember to edit the right thing Wink



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