Re: Max Level for attributes Change [message #51611 is a reply to message #51604] |
Mon, 01 June 2009 18:57 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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morbidangel wrote on Mon, 01 June 2009 19:19 | does anyone know how to change the max level for attributes (strength, ranged attack, etc) from like 5/10 to whatever you want
i realize that one must also fill in the values for what later levels will give you
| HERO_STATS >> MAIN_HERO_STATS >> 033B4ED2 - StatLevels.
You would essentially be adding to each of the arrays, and then filling out the values for them, of course increasing costs and such.
To my knowledge, this has never been done and no one knows whether or not it works.morbidangel wrote on Mon, 01 June 2009 19:19 | also how can you change the multiplier at each level (level 2 strength is like 1.25, can you CHANGE it to like 1.1x so that you can have more levels of strength, but each level gives you less)
| You will certainly have to find that. It should be somewhere in that same entry. It will be an array of 8 floats, increasing in number and starting somewhere near 1.0 but might be a little more or less.morbidangel wrote on Mon, 01 June 2009 19:19 | i realize that a problem may be how you get buffer in game, but im willing to eliminate or adjust my game accordingly to accommodate this
| The morphing will self-adjust, that's not a problem. You will certainly have to start a new game though, the save data will just be completely borked with the new data.morbidangel wrote on Mon, 01 June 2009 19:19 | cause im tired of "getting to the max level" in fable, it doesnt take long to max out ur stats and i want to expand the limit of how strong you can get
| Is it the morphing you dislike? Or the current limit of how strong you can get that you dislike? You can edit both of those without adding to it.morbidangel wrote on Mon, 01 June 2009 19:19 | btw i looked on the forums and found NOTHING related to this
but if this has been cover before im sorry for posting this and it'd be nice if someone redirected me to a related topic thanks
| There will be pieces here and there that tell you what you need to know, but aren't geared specifically towards what you want to do, so you have to keep a sharp eye out there. An example would be adding spells, it's along the same lines but a bit simpler than this, if I remember correctly.
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