Re: MaxTextureLayers [message #52260 is a reply to message #52255] |
Mon, 22 June 2009 20:33   |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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OldBoy wrote on Mon, 22 June 2009 16:12 | Nice John. Guess this should be stickied and added to the wiki (or at least that).
| I'll settle for in your thread next to other things about model information.  OldBoy wrote on Mon, 22 June 2009 16:12 | On the topic itself; the name MaxTextureLayers isn't correct, so it seems. Can't think of a correct name right now though.
Also, as we discussed some time back; it seems that some graphic cards have trouble with spec maps (at least mine does).
| I can't think of a good name for it either. But it can't be fixed with an xml edit like Marcopolo thought, so this will kind of give people a better idea about it.OldBoy wrote on Mon, 22 June 2009 16:12 | Did you come across anything higher then 9, or is it pure speculation?
| It's just speculation, but it's "educated" speculation, would make perfect sense if that's the way it worked. Then again... it is LionHead... I should correct my first post, I said bitwise because I remember Kesh saying something of the sort, but I didn't write this information correctly.
[Updated on: Mon, 22 June 2009 22:05] Report message to a moderator
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